#include "Terrain.h"

Terrain TERRAIN_NULL;

Terrain::Terrain():CSprite("NULL")
{
    //ctor
}

Terrain::Terrain(const char* szName):CSprite(szName)
{
    //ctor
}

Terrain::~Terrain()
{
    //dtor
}

bool Terrain::isTankIsThrough() {return tankIsThrough;}
void Terrain::setTankIsThrough(bool _tankIsThrough)  {tankIsThrough=_tankIsThrough;}

bool Terrain::isShellIsBreak()  {return shellIsBreak;}
void Terrain::setShellIsBreak(bool _shellIsBreak)   {shellIsBreak=_shellIsBreak;}

int Terrain::getHP()    {return HP;}
void Terrain::setHP(int _HP)    {HP=_HP;}
